![]() ![]() I also beat this game in a week! With 100% completion! In one life! Without leaving the chair my character model is fused to! Does this mean all those people are scrubs I should mock and tell to git gud? No, and not just because that would make me an asshole. Sane Trilogy games in a week, while plenty of people online were complaining about not being able to simply get past an early level in the first game. The people who go on about how games are so easy now and those damn kids could never beat games with REAL difficulty are just as misguided and irritating. There’s the obvious target of people who can’t stand any difficulty in games and resent games that don’t play exactly how they expect because of that, but they’re not the only annoying group. So what is it that’s making me cranky then? It’s how people treat difficulty in games, both older and modern ones. This isn’t about age, of gamers or games. The people who insist they were great at the games back on PS1 but now can’t reach the first boss in the PS4 version. The ones talking about how NST proves how much more hardcore gaming was back in the day. Sane Trilogy to justify claims that it “became” Dark Souls. the people desperately trying to pinpoint the slightest physics changes in Crash N. Maybe kids are mocking Bandicootborne for being an impossible to play relic while chatting in Minecraft or comparing fidget spinners, I don’t really know, but the people I’m some combination of amused and annoyed by are self-proclaimed old-school gamers that are around my age. That, and like I said, this really isn’t about kids. This is where I’d yell at those kids to get off my lawn, but I’m afraid they’ll slip and get hurt, leading to claims that my lawn has become a minefield (the Dark Souls of battlegrounds). This is either Crash or Dark Souls, lost the file label so I can’t tell which. Crash has become Dark Souls, according to an infamous review, and so many people have overreacted to its difficulty that I can’t tell which memes about this topic are mocking the claim and which sincerely believe it. The first three Crash Bandicoot games were recently given complete graphical remakes and released as a trilogy for the PlayStation 4, and the original Crash has somehow gone from a harder than average platformer to a brutal exercise in extreme difficulty, and that exercise has in turn somehow been trademarked under the Dark Souls label. If you aren’t sure why I would joke about two series with nothing in common being the same, you are a luckier person than I am. Or as it used to be known, Crash Bandicoot. That’s right, I’m talking about Dark Souls. It was more people roughly my age not appreciating gameplay, but still.īut it didn’t stop with the Donkey Kong Country series, and I was in fact inspired to write this article because of a different 90s series that recently reentered the spotlight, one with quite a few parallels to the DKC games, despite initially being the mascot for a competing platform. ![]() While the mass market was turning on Nintendo and Tropical Freeze was being treated as a niche, too hard to be entertaining game by many in the gaming media, it was easy to identify with the jaded old ape who complained about kids these days not appreciating gameplay. While I was angry at fifth-generation systems for trying to push aside SNES less than a year after Donkey Kong Country was released, it wasn’t until Donkey Kong Country Tropical Freeze’s release, almost 20 years later, when I had a revelation: I could relate to Cranky Kong. Well, things have certainly changed since then. Back when a 2D SNES platformer somehow counted as fancy 3D.
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